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  • Curriculum

    Key Stage 1

    Guru Nanak Sikh Academy
    Key Stage 1 Curriculum Overview

     
    Key Stage 1 Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
    Year 1
    Online Safety
    Improving Mouse Skills
    Knowledge Map

    Learning how to login and navigate around a computer, developing mouse skills, learning how to drag, drop, click and control a cursor to create works of art inspired by Kandinsky and self-portraits
    Programming 1 - Algorithms unplugged Knowledge Map
    This unplugged unit requires no computers so that algorithms, decomposition and debugging are made relatable to familiar contexts, such as dressing up and making a sandwich, while learning why instructions need to be very specific
    Skills Showcase.
    Rocket to the moon

    Knowledge Map
    Developing keyboard and mouse skills through designing, building and testing individual rockets by creating a digital list of materials, using drawing software and recording data
    Bee-Bot
    Knowledge Map
    Developing early programming skills using the Bee:Bot
    Introduction to Data Knowledge Map
    Learn what data is and the different ways that it can be represented and developing an understanding of why data is useful, how it can be used and ways in which it can be gathered and recorded both by humans and computers
    Digital Imagery Knowledge Map
    Using creativity and imagination to plan a miniature adventure story and capture it using developing photography skills. Learn to enhance photos using a range of editing tools as well as searching for and adding other images to a project, resulting in a high-quality photo collage showcase.
    Year 2
    Online Safety
    What is a Computer? Knowledge Map
    When picturing a computer, thoughts are often of a screen, mouse and keyboard. This unit explores exactly what a computer is by identifying and learning how inputs and outputs work,
    how computers areused in the wider world and designing their own computerised invention

    Algorithms and debugging
    Knowledge Map

    This combination of unplugged and plugged-in activities develop an understanding of; what algorithms are, how to program them and how they can be developed to be more efficient, introduction of loops and outputs work,
    how computers are used in the wider world and designing their own computerised invention

    Word Processing (Google) Knowledge Map (Google)
    Learn about word processing and how to stay safe online as well developing touch typing skills. Introduce important keyboard shortcuts, as well as simple editing tools within a word processor
    including: bold, italics, underline and font colour as well as how to import images.
    Programming: Scratch Knowledge Map
    Explore what ‘blocks’ do, using the app ‘ScratchJr,’ by carrying out an informative cycle of predict > test > review, programme a familiar story and an animation of an animal, make their own musical instrument by creating buttons and recording sounds and follow an algorithm to record a joke
    Stop Motion. Using tablets, cameras or devices without cameras.
    Knowledge Map

    Storyboarding and simple animation creation using devices
    International Space Station
    Knowledge Map

    The International Space Station (ISS) is a fascinating real-world setting for teaching how data is collected, used and displayed as well as the scientific learning of the conditions needed for plants and animals, including humans, to survive